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PlayStation All-Stars: Battle Stadium: Cover

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I've once again come up with a new PlayStation All-Stars sequel idea, and for once, this one isn't a crossover. PlayStation All-Stars: Battle Stadium would be a sequel for PlayStation 3, PlayStation 4, and Vita and would utilize an engine like the one in J-Stars Victory VS. As such, I've put together a quick cover that bears similarities to the cover of J-Stars, replacing the Shonen Jump characters with those of PlayStation franchises.

For the most part, the game would play like J-Stars, although I've made a few changes, some minor, and others that are more noticeable. I've yet to complete the character roster and stage list as I want to match and possibly surpass J-Stars' 52 character roster (counting support and battle characters, I'm currently at 40) and include at least 30 stages (currently at 18). I may include third-party characters eventually, with at least Raiden and Heihachi Mishima returning and Snake making his debut, but for now, I'm keeping the roster solely first-party. With those aside, here are the notes about the gameplay, copied from the wiki, as usual:

PlayStation All-Stars: Battle Stadium lets up to six players battle each other in a gameplay and graphical style similar to the one in J-Stars Victory VS. Fighters can move and fight in all directions on a 3D battlefield. Each stage includes different levels of destructible settings that make the battles much more realistic. Players should learn the lay of the land and formulate a battle plan with a character suited to it. Characters battle in teams that can range from a single battle character, with or without a support character, up to five battle characters and a single support character. However, only a maximum of 8 characters may be used in a single battle, six of which will be battle characters, and 2 that must be selected as support-only characters. Free Battle also features a Battle Royale mode that removes support characters and allows up to eight characters to fight at once. Any characters can be teamed up in battle, including multiples of the same character. Characters that take damage will show notable signs of fatigue during battle, such as battle scars, heavy breathing, and torn clothing.

This game focuses on HP-based battles instead of Super-kill matches, although characters are not immediately defeated once they've been KO'd. A defeated character comes back after a set amount of time passes. To win the battle, all three sections of the Victory gauge at the top of the screen have to be filled; the gauge fills one section each time an opponent is defeated. Fighters can use regular attacks, power attacks, area-based attacks, and finishing moves. Regular attacks are the main part of the battle, and all combos begin with them. Power attacks leave the user open, but they have a big impact if they connect and their power can be increased by charging them up. Area-based attacks allow to hit opponents over a wide area. Not all characters have the same amount of special moves. Some characters may only have a few special moves, whereas others may have four or even five, depending on their playstyle. No two characters have the exact same playstyle. Ultimate Moves are only accessed when "Victory Burst" is active, which charges the more your team overpowers their opponents. Ultimates can only be activated a maximum of three times per "Victory Burst" session, and this is divided between the characters on a team. For example, if one player uses their Ultimate attack twice, then only one of the two remaining members on their team may use their Ultimate. Likewise, if two characters use their Ultimates simultaneously, then only one more Ultimate may be activated, despite the simultaneous combo.

The game features a gallery mode that allows players to view character models and profiles, as well as any battle replays that they have saved. Each character, support and battle alike, will have a range of different models indicating their intro/outro animations, attacks, transformations, and taunts. The characters will also have a voice clip collection that includes their in-game quotes, as well as special dialogue they may utter against their rivals or alongside their allies. Battle Replays are limited to timed matches, and may not save if players play a match with unlimited time, despite how short the battle may have been. In the PlayStation 3 and PlayStation 4 versions of the game, battle replays have a theater option, similar to the Uncharted series, that allow players to pause and take in-game screenshots with a free-roaming camera, as well as share their replays on social networks and websites such as Youtube. The PlayStation Vita version features a screenshot option similar to Super Smash Bros Brawl, wherein screenshots may be taken from any angle, but the camera freedom is a bit more limiting. To make up for this, the character gallery features an Augmented Reality app that allows players to take pictures of their favorite characters in real-life settings. The game also includes a special "BGM Edit" mode that allows players to upload their own music from their console and apply it to the game. Each battle will have two tracks: one for the background of the stage, and one that activates when Victory Burst is initiated.

Playable game modes include "Adventure Mode", a single-player story mode in which players explore a world map, battle various opponents, and collect in-game cards to power up their characters; "Event Match", a single- and multi-player battle mode in which players must complete certain objectives during battles; and a free-battle mode which supports up to two players in local offline play and up to six players (team battles) or eight players (battle royale) via online multiplayer. Offline two-player battles feature a splitscreen display, eliminating the need for alternate colors to distinguish players that select the same character. However, alternate colors and costumes are still present in this game.

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